I have a black belt in crocheting cute animals, and if you tell me how cool woodworking is, that will probably be my next hobby.
Whether in my personal or professional life, I love learning new things, and I think the more you try, the faster you learn. I enjoy learning about the whole process of making games. Game design, level design, animation, 3D modelling, UI, UX, programming, audio… I'll get to them all eventually.
My speciality is game design, and I’m most inspired when exploring game mechanics as metaphors and telling stories through gameplay. I've also dipped my toes in the area of interactive fiction and procedural storytelling, and I did my thesis on co-authorship in video games.
I have a MSc in game design from the IT-University of Copenhagen and a BA in art history, and I believe my background has given me a strong critical eye when evaluating what is working or not in a game. I'm detail-oriented and thrive when polishing and iterating on the player experience.
Shortlisted for Game of the Year at SXSW Sydney 2025 (As Long As You're Here)
"Best Student Game Finalist" at IGF 2020 (Forgotten)
"Talent of the Year" at Spilprisen 2021, Danish games industry award
Nominated at the International Mobile Gaming Awards 2020 (Enhance)
Game Design
Level Design
3D Modelling
UX/UI
Software/languages:
I've also touched:
- writing & narrative design
- shader graph
- animation
9/10 review of As Long As You're Here on Dualshockers here
9/10 review of As Long As You're Here on GamingBible here
Review of As Long As You're Here on AltChar here
"Road to the IGF" article with Gamasutra about Forgotten here
7 million view playthrough on Forgotten here
Mention on Forgotten from game dev Andrew Plotkin here
October 2019, Article about Forgotten by the Danish Alzheimer Organization "Alzheimerforeningen" (in Danish) here