ABOUT ME

I have a black belt in crocheting cute animals, and if you tell me how cool woodworking is, that will probably be my next hobby.

Whether in my personal or professional life, I love learning new things, and I think the more you try, the faster you learn. I enjoy learning about the whole process of making games. Game design, level design, animation, 3D modelling, UI, UX, programming, audio… I'll get to them all eventually.


My speciality is game design, and I’m most inspired when exploring game mechanics as metaphors and telling stories through gameplay. I've also dipped my toes in the area of interactive fiction and procedural storytelling, and I did my thesis on co-authorship in video games.


I have a MSc in game design from the IT-University of Copenhagen and a BA in art history, and I believe my background has given me a strong critical eye when evaluating what is working or not in a game. I'm detail-oriented and thrive when polishing and iterating on the player experience.

RECOGNITION

"Best Student Game Finalist" at IGF 2020 (Forgotten)


"Talent of the Year" at Spilprisen 2021, Danish games industry award


Nominated at the International Mobile Gaming Awards 2020 (Enhance)


  • Yonderplay Showcase at Nordic Game Conference 2019
  • (Forgotten)


SKILLS

Game Design

Level Design

3D Modelling

UX/UI


Software/languages:

  • - Unity (experienced)
  • - Unreal (basics)
  • - Blender (experienced)
  • - C# (basics)
  • - visual scripting (basics)


I've also touched:

- writing & narrative design

- shader graph

- animation

MENTIONS

"Road to the IGF" article with Gamasutra about Forgotten here


7 million view playthrough on Forgotten here


Mention on Forgotten from game dev Andrew Plotkin here


March 2020, Aldrig AFK – podcast about gaming. Listen to the episode about Forgotten here


October 2019, Article about Forgotten by the Danish Alzheimer Organization "Alzheimerforeningen" (in Danish) here


June 2019, Article about Forgotten by the IT-University of Copenhagen here